MediaWiki API result

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{
    "batchcomplete": "",
    "query": {
        "pages": [
            {
                "ns": 0,
                "title": "API",
                "missing": ""
            },
            {
                "pageid": 1,
                "ns": 0,
                "title": "Main Page",
                "revisions": [
                    {
                        "user": "Kevan",
                        "timestamp": "2024-04-28T15:32:44Z",
                        "comment": "",
                        "contentformat": "text/x-wiki",
                        "contentmodel": "wikitext",
                        "*": "__NOTOC__\nWelcome to the '''nomic.club wiki'''\u2014a hub for finding games of Nomic in the wild.\n\n==What's Nomic?==\n\nQuoth Wikipedia:\n:Nomic is a game created in 1982 by philosopher Peter Suber in which the rules of the game include mechanisms for the players to change those rules, usually beginning through a system of democratic voting.\n\n==Where can I play it?==\n\n{| class=\"wikitable\"\n|+ Active Nomics\n|-\n! Nomic !! Play Link !! Current Status !! Description !! Complexity !! Quickness\n|-\n| [[Agora Nomic]] || https://agoranomic.org/ || The \"Sets\" Era || Agora is one of the oldest and most complex nomics, running since 1993. || Very complex, with many rules and strict rule interpretation || Players can generally make a few moves a week, proposals pass about every other week, and winning can take from months to years (with multiple win conditions available at once usually)\n|-\n| [[BlogNomic]] || https://blognomic.com/ || The Thief Dynasty || BlogNomic is played in Dynasties, rounds with unique style and flavor that are entirely repealed when someone wins. || Moderately complex, depending on the specifics of the current dynasty || Each Dynasty lasts around a month; proposals pass after 1-2 days.\n|-\n| [[Infinite Nomic]] || https://discord.gg/uBFBfsn || The Obelisk Cycle || Infinite Nomic is played in rounds (called Cycles), each started under a different ruleset engineered to allow experimentation in game design. || Small rulesets, but generally textualist interpretations. || Cycles last several months. Aims to only require players to check in twice weekly.\n|-\n| [[Slownomic (game)|Slownomic]] || https://nomic.club/wiki/index.php/Slownomic || Height 0 || Each proposal has a length of 30 days to be voted on and is updated on a wiki || || 30 days per proposal\n|-\n| [[Branching Nomic]] || https://github.com/fjsweeney/branch-nomic/tree/main || The Beginning || Many different versions will exist, meant to have very loose rule interpretation based on the social contract || Players generally only need to make one move a week || 1 week per move\n|}\n\n{| class=\"wikitable\"\n|+ Nomics on Hiatus\n|-\n! Nomic !! Play Link !! Current Status !! Description !! Complexity !! Quickness\n|-\n| [[Fantasy Rules Committee]] || https://groups.google.com/g/frc-play || On hiatus || Players take turns adding rules and earning style points for following the current theme. || \n|-\n| [[PodNomic]] || https://www.podnomic.com || On hiatus || A podcast that takes on the tropes of other types of podcast, while also reporting on nomic news and culture more broadly || Low || New episodes are published every Tuesday\n||\n|}\n\nPast games are recorded in [[:Category:Dead Nomics]].\n\n==Useful links==\n* [http://legacy.earlham.edu/~peters/nomic.htm Peter Suber's Nomic page]\n* [http://legacy.earlham.edu/~peters/writing/nomic.htm#initial%20set The Suber Ruleset]\n* [https://en.wikipedia.org/wiki/Nomic Nomic] on Wikipedia\n\n==This is a wiki==\n\nYes. Like Nomic, it contains mechanisms for you to change it. Feel free to do so."
                    }
                ]
            }
        ]
    }
}