Difference between revisions of "Top's Nomic Server"
(Created page with "{{nomicbox |founded=November 2021 |playedon=Discord |status=Inactive |website=https://discord.gg/DvPWTQ4t4Q |ruleset= |asof=October 2022 }} ==Final Ruleset== Immutable laws...") |
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|founded=November 2021 | |founded=November 2021 | ||
|playedon=Discord | |playedon=Discord | ||
− | |status= | + | |status=Paused |
|website=https://discord.gg/DvPWTQ4t4Q | |website=https://discord.gg/DvPWTQ4t4Q | ||
|ruleset= | |ruleset= | ||
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==Final Ruleset== | ==Final Ruleset== | ||
− | Immutable laws | + | ===Immutable laws=== |
0.1) Voting starts from the moment the law is proposed and lasts until the user gives up or a consensus is reached. | 0.1) Voting starts from the moment the law is proposed and lasts until the user gives up or a consensus is reached. | ||
+ | |||
0.2) Laws that have no relation to this discord server are banned. | 0.2) Laws that have no relation to this discord server are banned. | ||
+ | |||
0.3) Laws that go against the server rules are banned. | 0.3) Laws that go against the server rules are banned. | ||
+ | |||
0.4) If the laws are unanimously voted yes or no, the game master may end the poll instantly. | 0.4) If the laws are unanimously voted yes or no, the game master may end the poll instantly. | ||
+ | |||
0.5) You cannot be eliminated from the game by any law, except for the 2 laws below this. | 0.5) You cannot be eliminated from the game by any law, except for the 2 laws below this. | ||
+ | |||
0.6) If you fail to vote on all polls during a phase, except in the case you are forbidden, then you get a ia-warning. 2 ia-warnings, and you're out of the game. | 0.6) If you fail to vote on all polls during a phase, except in the case you are forbidden, then you get a ia-warning. 2 ia-warnings, and you're out of the game. | ||
+ | |||
0.7) If you fail to send at least 10 messages during a full 24 hour period, then you get a ia-warning. If you get 2 ia-warnings, you're out of the game. | 0.7) If you fail to send at least 10 messages during a full 24 hour period, then you get a ia-warning. If you get 2 ia-warnings, you're out of the game. | ||
+ | |||
0.8) You cannot get ia-warnings from any laws except the above two. | 0.8) You cannot get ia-warnings from any laws except the above two. | ||
+ | |||
0.9) Everyday a vote is held to select a senator. The senator gets 4 votes and the ability to veto any law. They remain in power for 1 phase. | 0.9) Everyday a vote is held to select a senator. The senator gets 4 votes and the ability to veto any law. They remain in power for 1 phase. | ||
+ | |||
0.10) A senator turns into a Praetor the next day and gets 3 votes, then an Aedile with 2 votes and finally a Tribune on day 4 with 1 vote but with Veto powers. On the 5th day, they can re-enter elections. | 0.10) A senator turns into a Praetor the next day and gets 3 votes, then an Aedile with 2 votes and finally a Tribune on day 4 with 1 vote but with Veto powers. On the 5th day, they can re-enter elections. | ||
+ | |||
0.11) In the case of there being less than 5 people in the game, The Senator gets only 2 votes, and is then turned into a Tribune directly the next day, skipping Praetor and Aedile. | 0.11) In the case of there being less than 5 people in the game, The Senator gets only 2 votes, and is then turned into a Tribune directly the next day, skipping Praetor and Aedile. | ||
− | Mutable Laws | + | |
+ | ===Mutable Laws=== | ||
1) Every message sent by any player needs to have any 1 letter twice. If this law is broken, the message sender is timed out for 1 hour. | 1) Every message sent by any player needs to have any 1 letter twice. If this law is broken, the message sender is timed out for 1 hour. | ||
− | 2) Any player that edits or deletes their message will immediately get a warning. 3 warnings during the same whole phase and they are unable to make a law the next phase, and get their warnings reset. | + | |
+ | 2) Any player that edits or deletes their message will immediately get a warning. 3 warnings during the same whole phase and they are unable to make a law the next phase, and get | ||
+ | their warnings reset. | ||
+ | |||
3) When a phase ends, if no one is already holding a torch, the person whose law got the most number of yes votes gets a torch. If there's a tie, it will be broken by a poll. If this is tied too, the torch is not given to anyone. The torch allows the user to break a trap law without consequence for one time only. There can be only 1 torch in play, each player can hold the torch for no more than 3 phases. | 3) When a phase ends, if no one is already holding a torch, the person whose law got the most number of yes votes gets a torch. If there's a tie, it will be broken by a poll. If this is tied too, the torch is not given to anyone. The torch allows the user to break a trap law without consequence for one time only. There can be only 1 torch in play, each player can hold the torch for no more than 3 phases. | ||
+ | |||
4) There exists an imaginary board with 100 tiles. If any player reaches the 100th tile, they win. All players start at 0. | 4) There exists an imaginary board with 100 tiles. If any player reaches the 100th tile, they win. All players start at 0. | ||
Every multiple of 5 is an advance tile, and you move an extra tile if you land on them. However, every multiple of 7 is a tile that forces you to move back 2 tiles. If you activate an advance tile or "move back" tile, you can not activate another tile. If the tile is both a multiple of 5 and 7, the tile will force you to move back 1 tile. | Every multiple of 5 is an advance tile, and you move an extra tile if you land on them. However, every multiple of 7 is a tile that forces you to move back 2 tiles. If you activate an advance tile or "move back" tile, you can not activate another tile. If the tile is both a multiple of 5 and 7, the tile will force you to move back 1 tile. | ||
+ | |||
5) The game master, following all relevant laws, can declare a law proposal invalid. They will allow a short time to pass, then the invalid proposal will be rejected and closed without waiting for the polling of all votes. If there is controversy about the validity of a proposal, the game master will let the proposal stand. | 5) The game master, following all relevant laws, can declare a law proposal invalid. They will allow a short time to pass, then the invalid proposal will be rejected and closed without waiting for the polling of all votes. If there is controversy about the validity of a proposal, the game master will let the proposal stand. | ||
+ | |||
6) There exists a channel called "#deleted-channel". Any player can, in that channel, Call For Judgement, by submitting a statement to be judged by the playerbase. The playerbase can then vote as per the following: | 6) There exists a channel called "#deleted-channel". Any player can, in that channel, Call For Judgement, by submitting a statement to be judged by the playerbase. The playerbase can then vote as per the following: | ||
− | :A: The statement is TRUE. | + | : :A: The statement is TRUE. |
− | :B: The statement is FALSE. | + | : :B: The statement is FALSE. |
− | :C: The statement is IRRELEVANT to the game. | + | : :C: The statement is IRRELEVANT to the game. |
− | :D: The statement is DISMISSED, this vote is appropriate if any other isn't. | + | : :D: The statement is DISMISSED, this vote is appropriate if any other isn't. |
The voting for a Call For Judgement closes after 48 hours. The game shall be interpreted as per the judgement and majority vote of the #deleted-channel, if it exists. If it doesn't, the tie shall be broken by the Senator within 48 hours by announcing their decision in #deleted-channel. | The voting for a Call For Judgement closes after 48 hours. The game shall be interpreted as per the judgement and majority vote of the #deleted-channel, if it exists. If it doesn't, the tie shall be broken by the Senator within 48 hours by announcing their decision in #deleted-channel. | ||
+ | |||
7) Currently, the shop contains two items: apple pie and cherry pie. (In order to gain more items in the shop, there will be a new channel #deleted-channel and there will be a vote to see if these items are allowed to be sold). Currently, to buy things in the shop you just have to say in discussion "I want to buy x". ATM you are limited at buying one thing per turn. | 7) Currently, the shop contains two items: apple pie and cherry pie. (In order to gain more items in the shop, there will be a new channel #deleted-channel and there will be a vote to see if these items are allowed to be sold). Currently, to buy things in the shop you just have to say in discussion "I want to buy x". ATM you are limited at buying one thing per turn. | ||
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Consuming cherry pies two rounds in a row causes 'sickness' and you are unable to advance any tiles for 2 phases, including that one. | Consuming cherry pies two rounds in a row causes 'sickness' and you are unable to advance any tiles for 2 phases, including that one. | ||
+ | |||
8) Trap laws: Trap laws are laws that can be actively broken during the game, and on doing so, the breaker gets a punishment | 8) Trap laws: Trap laws are laws that can be actively broken during the game, and on doing so, the breaker gets a punishment | ||
+ | |||
9) At the end of every phase, every person moves 1 tile on the board for every yes vote they casted that phase, and move back 1 tile for every no vote they casted. | 9) At the end of every phase, every person moves 1 tile on the board for every yes vote they casted that phase, and move back 1 tile for every no vote they casted. | ||
+ | |||
10) 24 hours after law creation, the poll is closed and the votes are counted for law approval. If it is a tie, the law is rejected. | 10) 24 hours after law creation, the poll is closed and the votes are counted for law approval. If it is a tie, the law is rejected. | ||
+ | |||
11) If ever 3 laws are closed by vetoes or by 👎 votes on one particular day, the next phase will be declared as a purge day. Every trap law fails to work on a purge day. Once a purge day occurs, it cannot happen again for 3 phases. | 11) If ever 3 laws are closed by vetoes or by 👎 votes on one particular day, the next phase will be declared as a purge day. Every trap law fails to work on a purge day. Once a purge day occurs, it cannot happen again for 3 phases. | ||
+ | |||
12) Any proposal that mentions its own approval process is invalid. | 12) Any proposal that mentions its own approval process is invalid. | ||
+ | |||
13) Every phase, if you do not break any trap laws, you will receive 5 coins. | 13) Every phase, if you do not break any trap laws, you will receive 5 coins. | ||
+ | |||
14) People who break trap laws more than 5 times from this point on are timed out for 1 day. | 14) People who break trap laws more than 5 times from this point on are timed out for 1 day. | ||
+ | |||
15) When a law is approved its proponent moves 3 tiles forward. | 15) When a law is approved its proponent moves 3 tiles forward. | ||
+ | |||
16) Every phase, you must send at least 10 messages within this server, otherwise you lose the right to make a law the following round. | 16) Every phase, you must send at least 10 messages within this server, otherwise you lose the right to make a law the following round. | ||
+ | |||
17) You can't use the letter 'z' anymore. if you do then you get a 'bonk' (they stack). A bonk immediately stops your current/next law from passing. You cannot make a law the next phase if you have a bonk. The bonk will be used up when the net phase starts. Basically, you cannot make laws for as many phases as you have bonks for. | 17) You can't use the letter 'z' anymore. if you do then you get a 'bonk' (they stack). A bonk immediately stops your current/next law from passing. You cannot make a law the next phase if you have a bonk. The bonk will be used up when the net phase starts. Basically, you cannot make laws for as many phases as you have bonks for. | ||
+ | |||
18) Hammers can be thrown at anyone at any point to stop them from being able to make laws for that entire phase. | 18) Hammers can be thrown at anyone at any point to stop them from being able to make laws for that entire phase. | ||
+ | |||
19) Senator and Tribune can henceforth only veto 1 law per phase. (1 Each) | 19) Senator and Tribune can henceforth only veto 1 law per phase. (1 Each) | ||
| | ||
− | |||
==History== | ==History== | ||
It had 4 Rounds, before being abandoned by Topkin (the creator and moderator) with this announcement: | It had 4 Rounds, before being abandoned by Topkin (the creator and moderator) with this announcement: | ||
+ | <blockquote> | ||
Hello, | Hello, | ||
This is an announcement long time in the making. Due to some circumstances irl, Until further notice, all servers run by me will go into indefinite hiatus. | This is an announcement long time in the making. Due to some circumstances irl, Until further notice, all servers run by me will go into indefinite hiatus. | ||
− | What this means for this server specifically- | + | What this means for this server specifically-<br/> |
This server will be recorded and deleted. | This server will be recorded and deleted. | ||
− | Thank you and Goodbye, | + | Thank you and Goodbye,<br/> |
Topkinsme. | Topkinsme. | ||
+ | </blockquote> | ||
[[Category:Turn Based Nomics]] [[Category:Round Based Nomics]] | [[Category:Turn Based Nomics]] [[Category:Round Based Nomics]] |
Latest revision as of 12:00, 7 October 2022
Top's Nomic Server | |
---|---|
Founded: | November 2021 |
Played on: | Discord |
Current status: | Paused |
Players: | unknown |
Ruleset: | unknown |
Website: | https://discord.gg/DvPWTQ4t4Q |
Game information correct as of October 2022 |
Final Ruleset
Immutable laws
0.1) Voting starts from the moment the law is proposed and lasts until the user gives up or a consensus is reached.
0.2) Laws that have no relation to this discord server are banned.
0.3) Laws that go against the server rules are banned.
0.4) If the laws are unanimously voted yes or no, the game master may end the poll instantly.
0.5) You cannot be eliminated from the game by any law, except for the 2 laws below this.
0.6) If you fail to vote on all polls during a phase, except in the case you are forbidden, then you get a ia-warning. 2 ia-warnings, and you're out of the game.
0.7) If you fail to send at least 10 messages during a full 24 hour period, then you get a ia-warning. If you get 2 ia-warnings, you're out of the game.
0.8) You cannot get ia-warnings from any laws except the above two.
0.9) Everyday a vote is held to select a senator. The senator gets 4 votes and the ability to veto any law. They remain in power for 1 phase.
0.10) A senator turns into a Praetor the next day and gets 3 votes, then an Aedile with 2 votes and finally a Tribune on day 4 with 1 vote but with Veto powers. On the 5th day, they can re-enter elections.
0.11) In the case of there being less than 5 people in the game, The Senator gets only 2 votes, and is then turned into a Tribune directly the next day, skipping Praetor and Aedile.
Mutable Laws
1) Every message sent by any player needs to have any 1 letter twice. If this law is broken, the message sender is timed out for 1 hour.
2) Any player that edits or deletes their message will immediately get a warning. 3 warnings during the same whole phase and they are unable to make a law the next phase, and get their warnings reset.
3) When a phase ends, if no one is already holding a torch, the person whose law got the most number of yes votes gets a torch. If there's a tie, it will be broken by a poll. If this is tied too, the torch is not given to anyone. The torch allows the user to break a trap law without consequence for one time only. There can be only 1 torch in play, each player can hold the torch for no more than 3 phases.
4) There exists an imaginary board with 100 tiles. If any player reaches the 100th tile, they win. All players start at 0. Every multiple of 5 is an advance tile, and you move an extra tile if you land on them. However, every multiple of 7 is a tile that forces you to move back 2 tiles. If you activate an advance tile or "move back" tile, you can not activate another tile. If the tile is both a multiple of 5 and 7, the tile will force you to move back 1 tile.
5) The game master, following all relevant laws, can declare a law proposal invalid. They will allow a short time to pass, then the invalid proposal will be rejected and closed without waiting for the polling of all votes. If there is controversy about the validity of a proposal, the game master will let the proposal stand.
6) There exists a channel called "#deleted-channel". Any player can, in that channel, Call For Judgement, by submitting a statement to be judged by the playerbase. The playerbase can then vote as per the following:
- :A: The statement is TRUE.
- :B: The statement is FALSE.
- :C: The statement is IRRELEVANT to the game.
- :D: The statement is DISMISSED, this vote is appropriate if any other isn't.
The voting for a Call For Judgement closes after 48 hours. The game shall be interpreted as per the judgement and majority vote of the #deleted-channel, if it exists. If it doesn't, the tie shall be broken by the Senator within 48 hours by announcing their decision in #deleted-channel.
7) Currently, the shop contains two items: apple pie and cherry pie. (In order to gain more items in the shop, there will be a new channel #deleted-channel and there will be a vote to see if these items are allowed to be sold). Currently, to buy things in the shop you just have to say in discussion "I want to buy x". ATM you are limited at buying one thing per turn.
Apple pie - Consume and advance 3 tiles. COSTS 1 coin Cherry pie - Consume and advance 10 tiles or throw at a player to prevent them from voting for the senetor thing. COSTS 25 COINS
Consuming cherry pies two rounds in a row causes 'sickness' and you are unable to advance any tiles for 2 phases, including that one.
8) Trap laws: Trap laws are laws that can be actively broken during the game, and on doing so, the breaker gets a punishment
9) At the end of every phase, every person moves 1 tile on the board for every yes vote they casted that phase, and move back 1 tile for every no vote they casted.
10) 24 hours after law creation, the poll is closed and the votes are counted for law approval. If it is a tie, the law is rejected.
11) If ever 3 laws are closed by vetoes or by 👎 votes on one particular day, the next phase will be declared as a purge day. Every trap law fails to work on a purge day. Once a purge day occurs, it cannot happen again for 3 phases.
12) Any proposal that mentions its own approval process is invalid.
13) Every phase, if you do not break any trap laws, you will receive 5 coins.
14) People who break trap laws more than 5 times from this point on are timed out for 1 day.
15) When a law is approved its proponent moves 3 tiles forward.
16) Every phase, you must send at least 10 messages within this server, otherwise you lose the right to make a law the following round.
17) You can't use the letter 'z' anymore. if you do then you get a 'bonk' (they stack). A bonk immediately stops your current/next law from passing. You cannot make a law the next phase if you have a bonk. The bonk will be used up when the net phase starts. Basically, you cannot make laws for as many phases as you have bonks for.
18) Hammers can be thrown at anyone at any point to stop them from being able to make laws for that entire phase.
19) Senator and Tribune can henceforth only veto 1 law per phase. (1 Each)
History
It had 4 Rounds, before being abandoned by Topkin (the creator and moderator) with this announcement:
Hello,
This is an announcement long time in the making. Due to some circumstances irl, Until further notice, all servers run by me will go into indefinite hiatus.
What this means for this server specifically-
This server will be recorded and deleted.Thank you and Goodbye,
Topkinsme.