Difference between revisions of "Branching Nomic"
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{{nomicbox | {{nomicbox | ||
|title=Branching Nomic | |title=Branching Nomic | ||
− | |founded=2024 | + | |founded=54378 BC (2024) |
|playedon=Github | |playedon=Github | ||
|status=Active | |status=Active | ||
− | |players=1 | + | |players=69 unoctillion (1) |
|asof=March 2024 | |asof=March 2024 | ||
|ruleset=https://github.com/fjsweeney/branch-nomic/blob/main/rules.md | |ruleset=https://github.com/fjsweeney/branch-nomic/blob/main/rules.md | ||
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− | Branching Nomic is a game of nomic wherein the judgement process takes precedence over everything else: that is to say, it attempts to be fully pragmatic, and players choose which branches to play on, and each judgement diverges the gamestate. The more players on a branch, the more valid the gamestate. However, no amount of words will change that the unwritten social contract takes precedence over anything written in the rules or otherwise, or any sort of platonic something unwritten in the rules. | + | Branching Nomic is a game of nomic wherein the judgement process takes precedence over everything else: that is to say, it attempts to be fully pragmatic, and players choose which branches to play on, and each judgement diverges the gamestate. The more players on a branch, the more valid the gamestate. However, no amount of words will change that the unwritten social contract takes precedence over anything written in the rules or otherwise, or any sort of platonic something unwritten in the rules.... i think it will at one point it will litterally have MULTIVERSE TIME TRAVEL |
Latest revision as of 13:51, 19 February 2025
Branching Nomic | |
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Founded: | 54378 BC (2024) |
Played on: | Github |
Current status: | Active |
Active players: | 69 unoctillion (1) |
Current ruleset: | link |
Website: | https://github.com/fjsweeney/branch-nomic/blob/main |
Game information correct as of March 2024 |
Branching Nomic is a game of nomic wherein the judgement process takes precedence over everything else: that is to say, it attempts to be fully pragmatic, and players choose which branches to play on, and each judgement diverges the gamestate. The more players on a branch, the more valid the gamestate. However, no amount of words will change that the unwritten social contract takes precedence over anything written in the rules or otherwise, or any sort of platonic something unwritten in the rules.... i think it will at one point it will litterally have MULTIVERSE TIME TRAVEL