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3.0分 更新至10集 4 破坏不在场证明/帮您推.. 6 只在想死的夜晚特别篇 7 因某些理由住在火星<br /><br />我的父亲焦裕禄一世公仆不负人民厚望 1950他们正年轻军人的前线就是国家的底线 我的爸爸是森林之王2合家出动开启暑期冒险 皮皮鲁与鲁西西之罐头小人曝郑渊洁与十封信特辑 时光投影里的秘密重启初恋倒计时<br /><br />新机场让大兴人的生活有了这些变化…… 背包去环游GO 第138集 约旦,约旦 星旅行-欧阳应霁-墨尔本之美食新鲜口味 雅乐轩狗狗关爱计划宣传片 边听儿歌边学习<br /><br />10海鲜面竟然还可以私人定制 1CCTV-9 纪录频道 2CCTV-5 体育频道 3CCTV-1 综合频道 4CCTV-3 综艺频道 5CCTV-13 新闻频道<br /><br />伦理 <br /><br />类型: 剧情 导演: 王雷 (导演) 简介:姥爷赵寰李,是留日学习机械专业的优秀人才。 类型: 爱情 / 都市<br /><br />8 欢乐一家亲第十季 9 欢乐一家亲第九季 10 欢乐一家亲第一季<br /><br /> 古装 <br /><br />加利福尼亚自拍旅行日记 当盛早餐的碗变成面包 中国西部促进会助力脱贫攻坚、推动一带一路的重大举措
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__NOTOC__
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Welcome to the '''nomic.club wiki'''—a hub for finding games of Nomic in the wild.
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==What's Nomic?==
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Quoth Wikipedia:
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:Nomic is a game created in 1982 by philosopher Peter Suber in which the rules of the game include mechanisms for the players to change those rules, usually beginning through a system of democratic voting.
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==Where can I play it?==
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{| class="wikitable"
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|+ Active Nomics
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|-
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! Nomic !! Play Link !! Current Status !! Description !! Complexity !! Quickness
 +
|-
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| [[Agora Nomic]] || https://agoranomic.org/ || The "Sets" Era || Agora is one of the oldest and most complex nomics, running since 1993. || Very complex, with many rules and strict rule interpretation || Players can generally make a few moves a week, proposals pass about every other week, and winning can take from months to years (with multiple win conditions available at once usually)
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|-
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| [[BlogNomic]] || https://blognomic.com/ || The Alien DNA Dynasty || BlogNomic is played in Dynasties, rounds with unique style and flavor that are entirely repealed when someone wins. || Moderately complex, depending on the specifics of the current dynasty || Each Dynasty lasts around a month; proposals pass after 1-2 days.
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|-
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| [[Fantasy Rules Committee]] || https://groups.google.com/g/frc-play || Round 380 || Players take turns adding rules and earning style points for following the current theme. ||
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|-
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| [[Infinite Nomic]] || https://discord.gg/uBFBfsn || The Obelisk Cycle || Infinite Nomic is played in rounds (called Cycles), each started under a different ruleset engineered to allow experimentation in game design. || Small rulesets, but generally textualist interpretations. || Cycles last several months. Aims to only require players to check in twice weekly.
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|-
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| [[Slownomic (game)|Slownomic]] || https://nomic.club/wiki/index.php/Slownomic || Height 0 || Each proposal has a length of 30 days to be voted on and is updated on a wiki || || 30 days per proposal
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|-
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| [[Branching Nomic]] || https://github.com/fjsweeney/branch-nomic/tree/main || The Beginning || Many different versions will exist, meant to have very loose rule interpretation based on the social contract || Players generally only need to make one move a week || 1 week per move
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|}
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{| class="wikitable"
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|+ Nomics on Hiatus
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|-
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! Nomic !! Play Link !! Current Status !! Description !! Complexity !! Quickness
 +
|-
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| [[PodNomic]] || https://www.podnomic.com || On hiatus || A podcast that takes on the tropes of other types of podcast, while also reporting on nomic news and culture more broadly || Low || New episodes are published every Tuesday
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||
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|}
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Past games are recorded in [[:Category:Dead Nomics]].
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==Useful links==
 +
* [http://legacy.earlham.edu/~peters/nomic.htm Peter Suber's Nomic page]
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* [http://legacy.earlham.edu/~peters/writing/nomic.htm#initial%20set The Suber Ruleset]
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* [https://en.wikipedia.org/wiki/Nomic Nomic] on Wikipedia
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==This is a wiki==
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 +
Yes. Like Nomic, it contains mechanisms for you to change it. Feel free to do so.

Latest revision as of 16:30, 20 October 2024

Welcome to the nomic.club wiki—a hub for finding games of Nomic in the wild.

What's Nomic?

Quoth Wikipedia:

Nomic is a game created in 1982 by philosopher Peter Suber in which the rules of the game include mechanisms for the players to change those rules, usually beginning through a system of democratic voting.

Where can I play it?

Active Nomics
Nomic Play Link Current Status Description Complexity Quickness
Agora Nomic https://agoranomic.org/ The "Sets" Era Agora is one of the oldest and most complex nomics, running since 1993. Very complex, with many rules and strict rule interpretation Players can generally make a few moves a week, proposals pass about every other week, and winning can take from months to years (with multiple win conditions available at once usually)
BlogNomic https://blognomic.com/ The Alien DNA Dynasty BlogNomic is played in Dynasties, rounds with unique style and flavor that are entirely repealed when someone wins. Moderately complex, depending on the specifics of the current dynasty Each Dynasty lasts around a month; proposals pass after 1-2 days.
Fantasy Rules Committee https://groups.google.com/g/frc-play Round 380 Players take turns adding rules and earning style points for following the current theme.
Infinite Nomic https://discord.gg/uBFBfsn The Obelisk Cycle Infinite Nomic is played in rounds (called Cycles), each started under a different ruleset engineered to allow experimentation in game design. Small rulesets, but generally textualist interpretations. Cycles last several months. Aims to only require players to check in twice weekly.
Slownomic https://nomic.club/wiki/index.php/Slownomic Height 0 Each proposal has a length of 30 days to be voted on and is updated on a wiki 30 days per proposal
Branching Nomic https://github.com/fjsweeney/branch-nomic/tree/main The Beginning Many different versions will exist, meant to have very loose rule interpretation based on the social contract Players generally only need to make one move a week 1 week per move
Nomics on Hiatus
Nomic Play Link Current Status Description Complexity Quickness
PodNomic https://www.podnomic.com On hiatus A podcast that takes on the tropes of other types of podcast, while also reporting on nomic news and culture more broadly Low New episodes are published every Tuesday

Past games are recorded in Category:Dead Nomics.

Useful links

This is a wiki

Yes. Like Nomic, it contains mechanisms for you to change it. Feel free to do so.