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| [[Agora Nomic]] || https://agoranomic.org/ || The "Sets" Era || Agora is one of the oldest and most complex nomics, running since 1993. || Very complex, with many rules and strict rule interpretation || Players can generally make a few moves a week, proposals pass about every other week, and winning can take from months to years (with multiple win conditions available at once usually) | | [[Agora Nomic]] || https://agoranomic.org/ || The "Sets" Era || Agora is one of the oldest and most complex nomics, running since 1993. || Very complex, with many rules and strict rule interpretation || Players can generally make a few moves a week, proposals pass about every other week, and winning can take from months to years (with multiple win conditions available at once usually) | ||
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− | | [[BlogNomic]] || https://blognomic.com/ || The | + | | [[BlogNomic]] || https://blognomic.com/ || The Snail Racing Dynasty || BlogNomic is played in Dynasties, rounds with unique style and flavor that are entirely repealed when someone wins. || Moderately complex, depending on the specifics of the current dynasty || Each Dynasty lasts around a month; proposals pass after 1-2 days. |
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+ | | [[Fantasy Rules Committee]] || https://groups.google.com/g/frc-play || Round 380 || Players take turns adding rules and earning style points for following the current theme. || | ||
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| [[Infinite Nomic]] || https://discord.gg/uBFBfsn || The Obelisk Cycle || Infinite Nomic is played in rounds (called Cycles), each started under a different ruleset engineered to allow experimentation in game design. || Small rulesets, but generally textualist interpretations. || Cycles last several months. Aims to only require players to check in twice weekly. | | [[Infinite Nomic]] || https://discord.gg/uBFBfsn || The Obelisk Cycle || Infinite Nomic is played in rounds (called Cycles), each started under a different ruleset engineered to allow experimentation in game design. || Small rulesets, but generally textualist interpretations. || Cycles last several months. Aims to only require players to check in twice weekly. | ||
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| [[Slownomic (game)|Slownomic]] || https://nomic.club/wiki/index.php/Slownomic || Height 0 || Each proposal has a length of 30 days to be voted on and is updated on a wiki || || 30 days per proposal | | [[Slownomic (game)|Slownomic]] || https://nomic.club/wiki/index.php/Slownomic || Height 0 || Each proposal has a length of 30 days to be voted on and is updated on a wiki || || 30 days per proposal | ||
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+ | | [[Branching Nomic]] || https://github.com/fjsweeney/branch-nomic/tree/main || The Beginning || Many different versions will exist, meant to have very loose rule interpretation based on the social contract || Players generally only need to make one move a week || 1 week per move | ||
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! Nomic !! Play Link !! Current Status !! Description !! Complexity !! Quickness | ! Nomic !! Play Link !! Current Status !! Description !! Complexity !! Quickness | ||
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| [[PodNomic]] || https://www.podnomic.com || On hiatus || A podcast that takes on the tropes of other types of podcast, while also reporting on nomic news and culture more broadly || Low || New episodes are published every Tuesday | | [[PodNomic]] || https://www.podnomic.com || On hiatus || A podcast that takes on the tropes of other types of podcast, while also reporting on nomic news and culture more broadly || Low || New episodes are published every Tuesday |
Latest revision as of 17:19, 23 November 2024
Welcome to the nomic.club wiki—a hub for finding games of Nomic in the wild.
What's Nomic?
Quoth Wikipedia:
- Nomic is a game created in 1982 by philosopher Peter Suber in which the rules of the game include mechanisms for the players to change those rules, usually beginning through a system of democratic voting.
Where can I play it?
Nomic | Play Link | Current Status | Description | Complexity | Quickness |
---|---|---|---|---|---|
Agora Nomic | https://agoranomic.org/ | The "Sets" Era | Agora is one of the oldest and most complex nomics, running since 1993. | Very complex, with many rules and strict rule interpretation | Players can generally make a few moves a week, proposals pass about every other week, and winning can take from months to years (with multiple win conditions available at once usually) |
BlogNomic | https://blognomic.com/ | The Snail Racing Dynasty | BlogNomic is played in Dynasties, rounds with unique style and flavor that are entirely repealed when someone wins. | Moderately complex, depending on the specifics of the current dynasty | Each Dynasty lasts around a month; proposals pass after 1-2 days. |
Fantasy Rules Committee | https://groups.google.com/g/frc-play | Round 380 | Players take turns adding rules and earning style points for following the current theme. | ||
Infinite Nomic | https://discord.gg/uBFBfsn | The Obelisk Cycle | Infinite Nomic is played in rounds (called Cycles), each started under a different ruleset engineered to allow experimentation in game design. | Small rulesets, but generally textualist interpretations. | Cycles last several months. Aims to only require players to check in twice weekly. |
Slownomic | https://nomic.club/wiki/index.php/Slownomic | Height 0 | Each proposal has a length of 30 days to be voted on and is updated on a wiki | 30 days per proposal | |
Branching Nomic | https://github.com/fjsweeney/branch-nomic/tree/main | The Beginning | Many different versions will exist, meant to have very loose rule interpretation based on the social contract | Players generally only need to make one move a week | 1 week per move |
Nomic | Play Link | Current Status | Description | Complexity | Quickness | |
---|---|---|---|---|---|---|
PodNomic | https://www.podnomic.com | On hiatus | A podcast that takes on the tropes of other types of podcast, while also reporting on nomic news and culture more broadly | Low | New episodes are published every Tuesday |
Past games are recorded in Category:Dead Nomics.
Useful links
- Peter Suber's Nomic page
- The Suber Ruleset
- Nomic on Wikipedia
This is a wiki
Yes. Like Nomic, it contains mechanisms for you to change it. Feel free to do so.