Welcome to the nomic.club wiki—a hub for finding games of Nomic in the wild.
- Nomic is a game created in 1982 by philosopher Peter Suber in which the rules of the game include mechanisms for the players to change those rules, usually beginning through a system of democratic voting.
Where can I play it?
|The "Sets" Era
|Agora is one of the oldest and most complex nomics, running since 1993.
|Very complex, with many rules and strict rule interpretation
|Players can generally make a few moves a week, proposals pass about every other week, and winning can take from months to years (with multiple win conditions available at once usually)
|The Castle Defence Dynasty
|BlogNomic is played in Dynasties, rounds with unique style and flavor that are entirely repealed when someone wins.
|Moderately complex, depending on the specifics of the current dynasty
|Each Dynasty lasts around a month; proposals pass after 1-2 days.
|The Obelisk Cycle
|Infinite Nomic is played in rounds (called Cycles), each started under a different ruleset engineered to allow experimentation in game design.
|Small rulesets, but generally textualist interpretations.
|Cycles last several months. Aims to only require players to check in twice weekly.
|Each proposal has a length of 30 days to be voted on and is updated on a wiki
|30 days per proposal
|Fantasy Rules Committee
|Players take turns adding rules and earning style points for following the current theme.
|A podcast that takes on the tropes of other types of podcast, while also reporting on nomic news and culture more broadly
|New episodes are published every Tuesday
Past games are recorded in Category:Dead Nomics.
This is a wiki
Yes. Like Nomic, it contains mechanisms for you to change it. Feel free to do so.